by Ruben Hamers | Feb 22, 2022 | Clean Code, Reviews, Unity3D
#begin In the first couple of blogs about clean code we dove into the first five chapters of the book. We talked about what clean code is, why it is important and why we should strive to keep the code clean and always improving. Then we jumped immediately into chapter...
by Ruben Hamers | Feb 18, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first four chapters of the book. We discussed the background, meaningful names, functions, and comments. The next...
by Ruben Hamers | Feb 13, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first two chapters of the book. So let’s dive straight in and continue with the fourth chapter in the book –...
by Ruben Hamers | Feb 7, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first two chapters of the book. The next chapter dives deep into functions. Functions are a very important concept...
by Ruben Hamers | Feb 3, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blog entry of this series we discussed the first chapter of the book which is mainly about why this book is important, what clean code is, and what bad...
Recent Comments