by Ruben Hamers | Apr 27, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Today we will continue with A Philosophy of Software Design chapter 5. There are some really interesting concepts in here about information hiding, and leakage. I also particularly like how Prof. OusterHout describes there are formal and informal elements to an...
by Ruben Hamers | Apr 22, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hi there again! Today we are going to continue with a blog about another chapters in the book called A Philosophy of Software Design by John R. Ousterhout. We are going to dive into my favorite chapter of this book so without further ado, let’s check it...
by Ruben Hamers | Apr 16, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hi there again! Today we are going to continue with a short blog about the chapters in a book called A Philosophy of Software Design by John R. Ousterhout. On today’s menu we have chapter three, working code is not enough. Let’s take a look. ...
by Ruben Hamers | Apr 8, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Alrighty! In the previous blog we got up to chapter 13 of the clean code book. Chapter 13 is the last chapter of the book I can meaningfully cover in a blog format. The remaining chapters are all case studies with a lot of code and examples. Uncle bob shows you...
by Ruben Hamers | Apr 5, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to continue with another chapter of the Clean Code book by Uncle Bob; Concurrency. I can remember in the very first blog that I said I was not sure if I was going to spend time on this chapter but I think I’ll do it anyway. For multiple...
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