by Ruben Hamers | Jul 31, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin So next up is chapter 18 and it’s titled Code Should be obvious. Interestingly, this chapter comes after all the information about comments. This shows the importance of comments and summaries in the eyes of Prof. Ousterhout I think. He puts so much emphasis on...
by Ruben Hamers | Jul 25, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Today we will discuss a really important topic in software design and development: Consistency. Yeah let’s go! Consistency So chapter 17 is called Consistency. Prof Ousterhout says it’s a powerful tool for reducing the complexity of a system and...
by Ruben Hamers | Jul 20, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Next-up is a chapter about modifying existing code. And from what I can remember, this is very focused on, well… comments, again. John puts in a real effort to make it abundantly clear that comments are really important for good software design. I...
by Ruben Hamers | Jul 6, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin In todays blog we will take a look at chapter 15 of A Philosophy of Software Design. This chapter is going to be about a practice where you write your comments/summaries before you write any code. Sounds weird right? Write the comments first When I read...
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