10 – SOLID Part 3: The Liskov Substitution Principle

#begin  This is the third blog in the series about the SOLID principles of Object Oriented Design. It is all about the L in SOLID, the Liskov Substitution Principle. If you missed the first two blogs in this series, you can read them here and here. The Liskov...

9 – Pointless-Man

#begin   Some time ago I was having a discussion at work with a new coworker, more like a rant to be honest, about how un-intuitive the Unity3D editor (plugin) API is. He wanted to extend some existing plugins we wrote with some localization, but he had never...

8 – LastPass-Unity

#begin Some time ago I wrote a Unity3D plugin to use the LastPass password manager in the editor and at runtime. I have not written or published anything about it yet, so I might as well write a blog post about it. So in this blog I will take you through the process...

7 – SOLID Part 2: The Open Closed Principle

#begin  This is the second blog in the series about the SOLID principles of Object Oriented Design. It is all about the O in SOLID, the Open-Closed Principle. If you missed the first blog in this series, you can read it here. The Open-Closed Principle As with some of...