by Ruben Hamers | Aug 21, 2024 | Pragmatic Programmer
#begin The next section of the chapter we will discuss is about knowing when to start, and stop or maybe pause for a bit. David and Andrew say you should listen to your nagging doubts. As a developer you are constantly doing things that work, or don’t. All of this...
by Ruben Hamers | Aug 2, 2024 | Pragmatic Programmer
#begin The next section of the chapter is about solving seemingly impossible requirements. I think we’ve all faced such requirements before. What do we do when we’re asked to implement a requirement that’s impossible to implement due to current software...
by Ruben Hamers | Jul 19, 2024 | Pragmatic Programmer
#begin Lets discuss the first section called “The Requirements Pit”. If you have attended some formal computer science education, or maybe more specialized in regard to gamedev you might know that courses describe requirements engineering or elicitation as a...
by Ruben Hamers | Jun 16, 2024 | Reviews
#begin Recently I was able to grab an early review copy of Harrison Ferrone’s new book: Learning Design patterns with Unity3D. This is not the first book by Harrison that I read. I read another book of his called learning C# by developing games in unity. Both books...
by Ruben Hamers | May 24, 2024 | Pragmatic Programmer
#begin David and Andrew start this chapter off smashing us right in the face with reality. They ask the question and I quote: “Do you ever get the feeling that your project is doomed, even before it starts? Haha. I suspect we have all been in that situation before....
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