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120 – Review: The Pragmatic Programmer, Not Until You’re Ready

by Ruben Hamers | Aug 21, 2024 | Pragmatic Programmer

#begin The next section of the chapter we will discuss is about knowing when to start, and stop or maybe pause for a bit. David and Andrew say you should listen to your nagging doubts. As a developer you are constantly doing things that work, or don’t. All of this...

119 – Review: The Pragmatic Programmer, Solving Impossible Puzzles

by Ruben Hamers | Aug 2, 2024 | Pragmatic Programmer

#begin   The next section of the chapter is about solving seemingly impossible requirements. I think we’ve all faced such requirements before. What do we do when we’re asked to implement a requirement that’s impossible to implement due to current software...

118 – Review: The Pragmatic Programmer, The Requirements Pit

by Ruben Hamers | Jul 19, 2024 | Pragmatic Programmer

#begin   Lets discuss the first section called “The Requirements Pit”. If you have attended some formal computer science education, or maybe more specialized in regard to gamedev you might know that courses describe requirements engineering or elicitation as a...

117 – Review: Learning Design Patterns with Unity3D, by Harrison Ferrone

by Ruben Hamers | Jun 16, 2024 | Reviews

#begin Recently I was able to grab an early review copy of Harrison Ferrone’s new book: Learning Design patterns with Unity3D. This is not the first book by Harrison that I read. I read another book of his called learning C# by developing games in unity. Both books...

116 – Review: The Pragmatic Programmer, Before the Project

by Ruben Hamers | May 24, 2024 | Pragmatic Programmer

#begin David and Andrew start this chapter off smashing us right in the face with reality. They ask the question and I quote: “Do you ever get the feeling that your project is doomed, even before it starts? Haha. I suspect we have all been in that situation before....
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Recent Posts

  • 135 – Review: Modern Software Engineering, What is Software Engineering?
  • 134 – The Unity Project Review
  • 133 – Review: Modern Software Engineering, Introduction
  • 132 – Unity3D PROgramming: Anti-patterns – The Mythological Hydra
  • 131 – Unity3D PROgramming: Anti-patterns – Controllers, Managers & Singletons

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  • 77 – | HamerSoft on 19 – Udemy Part 3: Learn Parallel programming with C# and .Net
  • Ruben Hamers on 73 – Dutch Clojure Days 2022
  • Daniel Janus on 73 – Dutch Clojure Days 2022
  • 20 – Udemy Part 4: C# Memory Tricks: Learn How To Master The Garbage Collector | HamerSoft on 19 – Udemy Part 3: Learn Parallel programming with C# and .Net
  • 22 – Udemy Part 5: How To Become An Outstanding Solution Architect | HamerSoft on 2 – The mythical SCR*M master

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