by Ruben Hamers | Apr 5, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to continue with another chapter of the Clean Code book by Uncle Bob; Concurrency. I can remember in the very first blog that I said I was not sure if I was going to spend time on this chapter but I think I’ll do it anyway. For multiple...
by Ruben Hamers | Mar 28, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to continue with the next chapter of the Clean Code book by Uncle Bob. So this next chapter is a short one, it’s only 5 pages long and it’s about Emergence, whatever that means right? The chapter starts of with a section called: Getting clean...
by Ruben Hamers | Mar 24, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Uncle Bob. In the previous blogs of this series we discussed the first 10 chapters of the book. Next we will look at chapter 11: Systems. Now this chapter is a bit more high level than all...
by Ruben Hamers | Mar 16, 2022 | Clean Code, Reviews, Unity3D
#begin So here we are again in another entry of the Clean Code series. We have talked about why we need clean code, why it’s such an important concept to go by. We’ve talked about meaningful names. How you should name classes, variables and functions. We’ve also...
by Ruben Hamers | Mar 10, 2022 | Clean Code, Reviews, Uncategorized, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first eigth chapters of the book, and today I’ve chosen to check out chapter 9. How predictable, right?...
by Ruben Hamers | Mar 6, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first 7 chapters of the book. Yeah we have come pretty far already. If you have not read them, don’t forget...
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