by Ruben Hamers | Aug 2, 2024 | Pragmatic Programmer
#begin The next section of the chapter is about solving seemingly impossible requirements. I think we’ve all faced such requirements before. What do we do when we’re asked to implement a requirement that’s impossible to implement due to current software...
by Ruben Hamers | Jul 19, 2024 | Pragmatic Programmer
#begin Lets discuss the first section called “The Requirements Pit”. If you have attended some formal computer science education, or maybe more specialized in regard to gamedev you might know that courses describe requirements engineering or elicitation as a...
by Ruben Hamers | May 24, 2024 | Pragmatic Programmer
#begin David and Andrew start this chapter off smashing us right in the face with reality. They ask the question and I quote: “Do you ever get the feeling that your project is doomed, even before it starts? Haha. I suspect we have all been in that situation before....
by Ruben Hamers | May 4, 2024 | Pragmatic Programmer
#begin Evil Wizards The next section starts of with a really great insight. David and Andrew say that:”There’s no denying it—applications are getting harder and harder to write. User interfaces in particular are becoming increasingly sophisticated.”...
by Ruben Hamers | Apr 23, 2024 | Pragmatic Programmer
#begin Code That’s Easy to Test David and Andrew start this new section of with a description of people comparing software to an integrated circuit. Software components should be combined just as such circuit and such components must be known to be...
by Ruben Hamers | Apr 13, 2024 | Pragmatic Programmer
#begin Refactoring Refactoring, one of my favorite subjects since it always feels good to clean up the code. As your game evolves it will be necessary to clean up some junk you left behind. This is not necessarily about tech debt but simply has to do with the...
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