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124 – Review: The Pragmatic Programmer, Pragmatic Teams

by Ruben Hamers | Oct 24, 2024 | Pragmatic Programmer

#begin   Andrew and David kick this chapter off with the idea of no broken windows. Do you remember what this was about? You don’t leave broken windows in a building because if there’s one broken window and nobody fixes it, people expect its fine and no one will...

123 – Review: The Pragmatic Programmer, Circles and Arrows

by Ruben Hamers | Oct 11, 2024 | Pragmatic Programmer

#begin   The last section of the chapter is about circles and arrow, which effectively just means CASE tools, UML or diagramming. I think its funny since even though UML is a standard its still not widely used. I remember an interview with Simon Brown, the...

122 – Review: The Pragmatic Programmer, The Specification Trap

by Ruben Hamers | Sep 22, 2024 | Pragmatic Programmer

#begin   Earlier we mentioned we would take another look at over analyzing the requirements. The following section of the chapter is all about the specification trap. But first, what exactly is a specification. Well, David and Andrew say that a specification is a...

120 – Review: The Pragmatic Programmer, Not Until You’re Ready

by Ruben Hamers | Aug 21, 2024 | Pragmatic Programmer

#begin The next section of the chapter we will discuss is about knowing when to start, and stop or maybe pause for a bit. David and Andrew say you should listen to your nagging doubts. As a developer you are constantly doing things that work, or don’t. All of this...

119 – Review: The Pragmatic Programmer, Solving Impossible Puzzles

by Ruben Hamers | Aug 2, 2024 | Pragmatic Programmer

#begin   The next section of the chapter is about solving seemingly impossible requirements. I think we’ve all faced such requirements before. What do we do when we’re asked to implement a requirement that’s impossible to implement due to current software...

118 – Review: The Pragmatic Programmer, The Requirements Pit

by Ruben Hamers | Jul 19, 2024 | Pragmatic Programmer

#begin   Lets discuss the first section called “The Requirements Pit”. If you have attended some formal computer science education, or maybe more specialized in regard to gamedev you might know that courses describe requirements engineering or elicitation as a...
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