by Ruben Hamers | Aug 17, 2023 | Pragmatic Programmer
#begin So in today’s blog we are going to start a new chapter in The Pragmatic Programmer with chapter 4 called Pragmatic Paranoia. Pragmatic Paranoia David and Thomas start this chapter straight of the bat with a tip and it’s a very realistic one which says:...
by Ruben Hamers | Jul 1, 2023 | Pragmatic Programmer
#begin Code Generators The last section of the book is about code generators. This is indeed something we need to know as programmers since it will improve out work. Most likely, you are using code generators but maybe didn’t know. For example, if you are using some...
by Ruben Hamers | Jun 22, 2023 | Pragmatic Programmer
#begin Text Manipulation As plain text is our most common means of building stuff it is really important to know how to manipulate it properly. Luckily there are languages that are really good at manipulating text like python, ruby or perl. David and Thomas...
by Ruben Hamers | Jun 7, 2023 | Pragmatic Programmer
#begin Debugging The next section of the book is all about debugging. We have talked about debugging before in earlier episodes. As Uncle Bob puts it: “Debugging is not a skill to be desired!”. And I totally agree, however, you must be able to do it. And in...
by Ruben Hamers | May 25, 2023 | Pragmatic Programmer
#begin Source Code Control The next section of the book is all about source code control. The authors start this section of with some hard truth: “One of the important things we look for in a user interface is the UNDO key — a single button that forgives...
by Ruben Hamers | May 8, 2023 | Pragmatic Programmer
#begin Power Editing This part of the chapter is all about your most important tool as a game developer; your IDE. Whatever you choose, you must be able to manipulate and navigate text effortlessly. This is the basis for all programming you will ever do....
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