by Ruben Hamers | Jun 22, 2023 | Pragmatic Programmer
#begin Text Manipulation As plain text is our most common means of building stuff it is really important to know how to manipulate it properly. Luckily there are languages that are really good at manipulating text like python, ruby or perl. David and Thomas...
by Ruben Hamers | Jun 7, 2023 | Pragmatic Programmer
#begin Debugging The next section of the book is all about debugging. We have talked about debugging before in earlier episodes. As Uncle Bob puts it: “Debugging is not a skill to be desired!”. And I totally agree, however, you must be able to do it. And in...
by Ruben Hamers | May 25, 2023 | Pragmatic Programmer
#begin Source Code Control The next section of the book is all about source code control. The authors start this section of with some hard truth: “One of the important things we look for in a user interface is the UNDO key — a single button that forgives...
by Ruben Hamers | May 8, 2023 | Pragmatic Programmer
#begin Power Editing This part of the chapter is all about your most important tool as a game developer; your IDE. Whatever you choose, you must be able to manipulate and navigate text effortlessly. This is the basis for all programming you will ever do....
by Ruben Hamers | May 4, 2023 | Pragmatic Programmer
#begin Shell Games This paragraph is basically Andrew and David emphasizing the fact we as mere mortal programmers must learn how to work with the terminal. They compare the terminal to a woodworker’s most basic tools like a good, solid, reliable workbench....
by Ruben Hamers | Apr 12, 2023 | Pragmatic Programmer
#begin Andrew and David start this chapter with the following sentence: “Every craftsman starts his or her journey with a basic set of good-quality tools.” I couldn’t agree more. They give the example of a wood worker and his tools. He has saw, chisels, drills and...
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