by Ruben Hamers | Jul 6, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin In todays blog we will take a look at chapter 15 of A Philosophy of Software Design. This chapter is going to be about a practice where you write your comments/summaries before you write any code. Sounds weird right? Write the comments first When I read...
by Ruben Hamers | Jun 26, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Today we will take a look at a chapter where I think Prof. Ousterhout and Uncle Bob are somewhat on the same line again. Both of them want you to choose good names for concepts in your code. Uncle Bob has lot’s of practical advise and Prof. Ousterhout...
by Ruben Hamers | Jun 21, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin We will continue our discussion about comments with another chapter about comments. This time Prof. Ousterhout will give some advise on how to properly write them. Let’s see. And, well prepare for a rant. Comments should describe things that aren’t...
by Ruben Hamers | Jun 13, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hey, welcome back! Today we will dive into a really interesting topic of the book A Philosphy of Software Design. It’s about comments and why we should write them. This highly contractics the practices presented in Uncle Bob’s Clean Code which is...
by Ruben Hamers | Jun 6, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin On today’s menu we got chapter 11 from a book called A Philosophy of Software Design. We’ll be looking into a chapter that covers a really simple yet very effective practice which is design your solution twice (or more). Let’s check out...
by Ruben Hamers | May 27, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Today we will be checking out chapter 10 of the book A Philosophy of Software Design by John R. Ousterhout. Todays chapter is one of the chapters where this book gets its popularity from I think. When people talk about this book they will often mention the...
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