by Ruben Hamers | May 18, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin In todays blog we will be diving into chapter 9 of A Philosophy of Software Design. In this blog we will discuss one of the most fundamental questions of software: Better together or better apart? Better Together Or Better Apart? What ever that means....
by Ruben Hamers | May 12, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Heya there again and welcome back for another blog about A Philosophy of Software Design. Today we will be looking into chapter 8. Let’s dive straight in. Pull complexity Downwards Chapter 8 is about pulling complexity downwards. This chapter...
by Ruben Hamers | May 6, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin How nice of you to join me on another blog about A philosophy of software design. Today’s topic is chapter 7 Different Layer, Different Abstraction. A fundamental aspect of software is layered design, there is simply no escaping it. Let’s find ou...
by Ruben Hamers | May 3, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hey and welcome back for another blog about A philosophy of software design. Today we are diving into chapter 6 General-purpose modules are deeper. Let’s have a look! General-purpose modules are deeper In software design you often need to make a...
by Ruben Hamers | Apr 27, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Today we will continue with A Philosophy of Software Design chapter 5. There are some really interesting concepts in here about information hiding, and leakage. I also particularly like how Prof. OusterHout describes there are formal and informal elements to an...
by Ruben Hamers | Apr 22, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hi there again! Today we are going to continue with a blog about another chapters in the book called A Philosophy of Software Design by John R. Ousterhout. We are going to dive into my favorite chapter of this book so without further ado, let’s check it...
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