by Ruben Hamers | Aug 31, 2024 | Reviews
#begin On a recent business trip I decided to re-read one of the greatest and ground laying software development process books of all time; “Extreme Programming Explained, by Kent Beck”. It’s probably my 4th or 5th read-through but I’ve never actually written...
by Ruben Hamers | Jun 16, 2024 | Reviews
#begin Recently I was able to grab an early review copy of Harrison Ferrone’s new book: Learning Design patterns with Unity3D. This is not the first book by Harrison that I read. I read another book of his called learning C# by developing games in unity. Both books...
by Ruben Hamers | Sep 21, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin So that’s it everyone! We have discussed the entire book called A philosophy of software design. This was such an awesome book. I believe this book will go into history as one of the great books written about software design, like the GOF design patterns book...
by Ruben Hamers | Aug 23, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin The last chapter of this book is about designing for performance. You might have heard before that, really performant code if often obscure and unreadable. But in this next chapter Prof. Ousterhout will shed some light on how to design for performance. Up until...
by Ruben Hamers | Aug 12, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Next is a short little chapter about Prof. Ousterhout’s view on popular software trends and how they relate to the principles of a Philosophy of Software Design. I remember reading this chapter a long while back thinking Prof. Ousterhout does not understand...
by Ruben Hamers | Jul 31, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin So next up is chapter 18 and it’s titled Code Should be obvious. Interestingly, this chapter comes after all the information about comments. This shows the importance of comments and summaries in the eyes of Prof. Ousterhout I think. He puts so much emphasis on...
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