by Ruben Hamers | Feb 16, 2025 | Unity3D
#begin Unity3D is well known for its low barrier to entry. A total newby can get the infamous ‘Roll a Ball’ tutorial up and running within a few hours. All without much coding involved. Unity’s editor and component based architecture even seems to...
by Ruben Hamers | Apr 24, 2023 | Unity3D
#begin This blog is a straight up copy from an earlier blog I wrote for the Dephion Community blog. I’m not sure how long the community blog will be up so I’ll keep a copy around on my own blog. Enjoy! The Dephion WorldSpace UIDocument In...
by Ruben Hamers | Sep 21, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin So that’s it everyone! We have discussed the entire book called A philosophy of software design. This was such an awesome book. I believe this book will go into history as one of the great books written about software design, like the GOF design patterns book...
by Ruben Hamers | Aug 23, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin The last chapter of this book is about designing for performance. You might have heard before that, really performant code if often obscure and unreadable. But in this next chapter Prof. Ousterhout will shed some light on how to design for performance. Up until...
by Ruben Hamers | Aug 12, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Next is a short little chapter about Prof. Ousterhout’s view on popular software trends and how they relate to the principles of a Philosophy of Software Design. I remember reading this chapter a long while back thinking Prof. Ousterhout does not understand...
by Ruben Hamers | Jul 31, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin So next up is chapter 18 and it’s titled Code Should be obvious. Interestingly, this chapter comes after all the information about comments. This shows the importance of comments and summaries in the eyes of Prof. Ousterhout I think. He puts so much emphasis on...
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