by Ruben Hamers | Mar 9, 2025 | Unity Pro
#begin In the last blog I’ve laid out some of the problems with Singletons in a Unity3D context. As I pointed out; I think the root cause of “Singletons, Singletons everywhere” is the fact that Unity does not provide a clear entry point to an...
by Ruben Hamers | Feb 16, 2025 | Unity Pro
#begin Unity3D is well known for its low barrier to entry. A total newby can get the infamous ‘Roll a Ball’ tutorial up and running within a few hours. All without much coding involved. Unity’s editor and component based architecture even seems to...
Recent Comments