by Ruben Hamers | Apr 22, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hi there again! Today we are going to continue with a blog about another chapters in the book called A Philosophy of Software Design by John R. Ousterhout. We are going to dive into my favorite chapter of this book so without further ado, let’s check it...
by Ruben Hamers | Apr 16, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hi there again! Today we are going to continue with a short blog about the chapters in a book called A Philosophy of Software Design by John R. Ousterhout. On today’s menu we have chapter three, working code is not enough. Let’s take a look. ...
by Ruben Hamers | Apr 8, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Alrighty! In the previous blog we got up to chapter 13 of the clean code book. Chapter 13 is the last chapter of the book I can meaningfully cover in a blog format. The remaining chapters are all case studies with a lot of code and examples. Uncle bob shows you...
by Ruben Hamers | Apr 5, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to continue with another chapter of the Clean Code book by Uncle Bob; Concurrency. I can remember in the very first blog that I said I was not sure if I was going to spend time on this chapter but I think I’ll do it anyway. For multiple...
by Ruben Hamers | Mar 28, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to continue with the next chapter of the Clean Code book by Uncle Bob. So this next chapter is a short one, it’s only 5 pages long and it’s about Emergence, whatever that means right? The chapter starts of with a section called: Getting clean...
by Ruben Hamers | Mar 24, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Uncle Bob. In the previous blogs of this series we discussed the first 10 chapters of the book. Next we will look at chapter 11: Systems. Now this chapter is a bit more high level than all...
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