by Ruben Hamers | Mar 16, 2022 | Clean Code, Reviews, Unity3D
#begin So here we are again in another entry of the Clean Code series. We have talked about why we need clean code, why it’s such an important concept to go by. We’ve talked about meaningful names. How you should name classes, variables and functions. We’ve also...
by Ruben Hamers | Mar 10, 2022 | Clean Code, Reviews, Uncategorized, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first eigth chapters of the book, and today I’ve chosen to check out chapter 9. How predictable, right?...
by Ruben Hamers | Mar 6, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first 7 chapters of the book. Yeah we have come pretty far already. If you have not read them, don’t forget...
by Ruben Hamers | Mar 1, 2022 | Clean Code, Reviews, Unity3D
#begin In the previous six blogs about clean code we checked out the first six chapters of the clean code book by Robert C. Martin aka. Uncle Bob. If you have not read them yet; Get back there and read them! In the mean time, the rest of us are going to continue...
by Ruben Hamers | Feb 22, 2022 | Clean Code, Reviews, Unity3D
#begin In the first couple of blogs about clean code we dove into the first five chapters of the book. We talked about what clean code is, why it is important and why we should strive to keep the code clean and always improving. Then we jumped immediately into chapter...
by Ruben Hamers | Feb 18, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first four chapters of the book. We discussed the background, meaningful names, functions, and comments. The next...
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