by Ruben Hamers | Feb 18, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first four chapters of the book. We discussed the background, meaningful names, functions, and comments. The next...
by Ruben Hamers | Feb 13, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first two chapters of the book. So let’s dive straight in and continue with the fourth chapter in the book –...
by Ruben Hamers | Feb 7, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first two chapters of the book. The next chapter dives deep into functions. Functions are a very important concept...
by Ruben Hamers | Feb 3, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blog entry of this series we discussed the first chapter of the book which is mainly about why this book is important, what clean code is, and what bad...
by Ruben Hamers | Jan 25, 2022 | Clean Code, Reviews, Unity3D
#begin Finally! Writing a new blog and in this case a book review. This time it is about Clean Code by Uncle Bob Martin. This book has made a big impact on many people, me included. The book gets recommended a lot to many developers ranged from juniors to seniors and...
by Ruben Hamers | Jan 20, 2022 | Unity3D
#begin Sooo, as I promised in the previous blog I was going to post some more information about the podcast I am starting. In today’ s blog I’m going to post the entire transcript of the introduction episode. I recorded it a while ago and I’m...
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