by Ruben Hamers | Jun 13, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Hey, welcome back! Today we will dive into a really interesting topic of the book A Philosphy of Software Design. It’s about comments and why we should write them. This highly contractics the practices presented in Uncle Bob’s Clean Code which is...
by Ruben Hamers | Jun 6, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin On today’s menu we got chapter 11 from a book called A Philosophy of Software Design. We’ll be looking into a chapter that covers a really simple yet very effective practice which is design your solution twice (or more). Let’s check out...
by Ruben Hamers | May 27, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Today we will be checking out chapter 10 of the book A Philosophy of Software Design by John R. Ousterhout. Todays chapter is one of the chapters where this book gets its popularity from I think. When people talk about this book they will often mention the...
by Ruben Hamers | May 18, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin In todays blog we will be diving into chapter 9 of A Philosophy of Software Design. In this blog we will discuss one of the most fundamental questions of software: Better together or better apart? Better Together Or Better Apart? What ever that means....
by Ruben Hamers | Apr 5, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to continue with another chapter of the Clean Code book by Uncle Bob; Concurrency. I can remember in the very first blog that I said I was not sure if I was going to spend time on this chapter but I think I’ll do it anyway. For multiple...
Recent Comments