by Ruben Hamers | Apr 8, 2022 | A Philosophy of Software Design, Reviews, Unity3D
#begin Alrighty! In the previous blog we got up to chapter 13 of the clean code book. Chapter 13 is the last chapter of the book I can meaningfully cover in a blog format. The remaining chapters are all case studies with a lot of code and examples. Uncle bob shows you...
by Ruben Hamers | Mar 10, 2022 | Clean Code, Reviews, Uncategorized, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first eigth chapters of the book, and today I’ve chosen to check out chapter 9. How predictable, right?...
by Ruben Hamers | Mar 6, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first 7 chapters of the book. Yeah we have come pretty far already. If you have not read them, don’t forget...
by Ruben Hamers | Mar 1, 2022 | Clean Code, Reviews, Unity3D
#begin In the previous six blogs about clean code we checked out the first six chapters of the clean code book by Robert C. Martin aka. Uncle Bob. If you have not read them yet; Get back there and read them! In the mean time, the rest of us are going to continue...
by Ruben Hamers | Feb 22, 2022 | Clean Code, Reviews, Unity3D
#begin In the first couple of blogs about clean code we dove into the first five chapters of the book. We talked about what clean code is, why it is important and why we should strive to keep the code clean and always improving. Then we jumped immediately into chapter...
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