by Ruben Hamers | Feb 7, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blogs of this series we discussed the first two chapters of the book. The next chapter dives deep into functions. Functions are a very important concept...
by Ruben Hamers | Feb 3, 2022 | Clean Code, Reviews, Unity3D
#begin Today we are going to look at the next chapter of the Clean Code book by Robert C. Martin. In the previous blog entry of this series we discussed the first chapter of the book which is mainly about why this book is important, what clean code is, and what bad...
by Ruben Hamers | Jan 25, 2022 | Clean Code, Reviews, Unity3D
#begin Finally! Writing a new blog and in this case a book review. This time it is about Clean Code by Uncle Bob Martin. This book has made a big impact on many people, me included. The book gets recommended a lot to many developers ranged from juniors to seniors and...
by Ruben Hamers | Nov 26, 2021 | Reviews, Study, Uncategorized
#begin Learning Unit (LU) 7 provides an overview of available frameworks, models, and tools. Best practices are described, as well as the benefits (and limits) of existing frameworks, models, and tools. Personally I found this LU by far the most boring. It explains...
by Ruben Hamers | Nov 19, 2021 | Reviews, Study
#begin Learning Unit (LU) 5 focuses on embedding EA in the project life cycle and EA-compliant project execution and business challenges that occur in the process of realizing a planned EA using a set of architecture-aware projects. I think this LU was one of the most...
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