by Ruben Hamers | Mar 10, 2021 | SOLID
#begin This is the fifth and last blog in the series about the SOLID principles of Object Oriented Design. It is all about the D in SOLID, the Dependency Inversion Principle. If you missed the first four blogs in this series, you can read them here: S, O, L and I. The...
by Ruben Hamers | Feb 14, 2021 | Clojure
#begin So.. recently I’ve finally gotten back into writing some Clojure and ClojureScript (cljs) again. It’s been a long time that I did some serious Clojure development but I decided to really get back into it in 2021. In this small blog I would like to...
by Ruben Hamers | Feb 6, 2021 | SOLID
#begin This is the fourth blog in the series about the SOLID principles of Object Oriented Design. It is all about the I in SOLID, the Interface Segregation Principle. If you missed the first three blogs in this series, you can read them here, here and here. The...
by Ruben Hamers | Jan 17, 2021 | Reviews, Udemy
#begin During the past holidays, when most of us had some time off, me and some other colleagues continued working. Amidst the covid rampage there is not much of a vacation to celebrate anyway… Somewhere between Christmas and new year we needed to do some...
by Ruben Hamers | Jan 17, 2021 | SOLID
#begin This is the third blog in the series about the SOLID principles of Object Oriented Design. It is all about the L in SOLID, the Liskov Substitution Principle. If you missed the first two blogs in this series, you can read them here and here. The Liskov...
by Ruben Hamers | Jan 12, 2021 | Unity3D
#begin Some time ago I was having a discussion at work with a new coworker, more like a rant to be honest, about how un-intuitive the Unity3D editor (plugin) API is. He wanted to extend some existing plugins we wrote with some localization, but he had never...
by Ruben Hamers | Dec 13, 2020 | Unity3D
#begin Some time ago I wrote a Unity3D plugin to use the LastPass password manager in the editor and at runtime. I have not written or published anything about it yet, so I might as well write a blog post about it. So in this blog I will take you through the process...
by Ruben Hamers | Dec 12, 2020 | SOLID
#begin This is the second blog in the series about the SOLID principles of Object Oriented Design. It is all about the O in SOLID, the Open-Closed Principle. If you missed the first blog in this series, you can read it here. The Open-Closed Principle As with some of...
by Ruben Hamers | Dec 8, 2020 | Agile
#begin Writing the previous blogs about agile got me thinking about how I would handle things personally. What my preference for a software project management and development methodology would be, if it were up to me. This is going to be a fun blog to write and...
by Ruben Hamers | Nov 26, 2020 | SOLID
#begin This is the first blog in the series about the SOLID principles of Object Oriented Design. The Layout of these blogs is going to be as follows: Each blog starts with an explanation of what the principle means, what it tries to solve and thus why it is useful...
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