14 – SOLID Part 5: The Dependency Inversion Principle

#begin This is the fifth and last blog in the series about the SOLID principles of Object Oriented Design. It is all about the D in SOLID, the Dependency Inversion Principle. If you missed the first four blogs in this series, you can read them here: S, O, L and I. The...

13 – (Enclosed In Parenthesis)

#begin  So.. recently I’ve finally gotten back into writing some Clojure and ClojureScript (cljs) again. It’s been a long time that I did some serious Clojure development but I decided to really get back into it in 2021. In this small blog I would like to...

11 – Udemy Part 1: DeF#lowered

#begin During the past holidays, when most of us had some time off, me and some other colleagues continued working. Amidst the covid rampage there is not much of a vacation to celebrate anyway… Somewhere between Christmas and new year we needed to do some...

10 – SOLID Part 3: The Liskov Substitution Principle

#begin  This is the third blog in the series about the SOLID principles of Object Oriented Design. It is all about the L in SOLID, the Liskov Substitution Principle. If you missed the first two blogs in this series, you can read them here and here. The Liskov...

9 – Pointless-Man

#begin   Some time ago I was having a discussion at work with a new coworker, more like a rant to be honest, about how un-intuitive the Unity3D editor (plugin) API is. He wanted to extend some existing plugins we wrote with some localization, but he had never...

8 – LastPass-Unity

#begin Some time ago I wrote a Unity3D plugin to use the LastPass password manager in the editor and at runtime. I have not written or published anything about it yet, so I might as well write a blog post about it. So in this blog I will take you through the process...

7 – SOLID Part 2: The Open Closed Principle

#begin  This is the second blog in the series about the SOLID principles of Object Oriented Design. It is all about the O in SOLID, the Open-Closed Principle. If you missed the first blog in this series, you can read it here. The Open-Closed Principle As with some of...

5 – SOLID Part 1: The Single Responsibility Principle

#begin  This is the first blog in the series about the SOLID principles of Object Oriented Design. The Layout of these blogs is going to be as follows: Each blog starts with an explanation of what the principle means, what it tries to solve and thus why it is useful...