A summary of all posts that conclude my deep dive into the SOLID principles originally coined by Uncle Bob.
14 – SOLID Part 5: The Dependency Inversion Principle
#begin This is the fifth and last blog in the series about the SOLID principles of Object Oriented Design. It is all about the D in SOLID, the Dependency Inversion Principle. If you missed the first four blogs in this series, you can read them here: S, O, L and I. The...
12 – SOLID Part 4: The Interface Segregation Principle
#begin This is the fourth blog in the series about the SOLID principles of Object Oriented Design. It is all about the I in SOLID, the Interface Segregation Principle. If you missed the first three blogs in this series, you can read them here, here and here. The...
10 – SOLID Part 3: The Liskov Substitution Principle
#begin This is the third blog in the series about the SOLID principles of Object Oriented Design. It is all about the L in SOLID, the Liskov Substitution Principle. If you missed the first two blogs in this series, you can read them here and here. The Liskov...
7 – SOLID Part 2: The Open Closed Principle
#begin This is the second blog in the series about the SOLID principles of Object Oriented Design. It is all about the O in SOLID, the Open-Closed Principle. If you missed the first blog in this series, you can read it here. The Open-Closed Principle As with some of...
5 – SOLID Part 1: The Single Responsibility Principle
#begin This is the first blog in the series about the SOLID principles of Object Oriented Design. The Layout of these blogs is going to be as follows: Each blog starts with an explanation of what the principle means, what it tries to solve and thus why it is useful...
4 – Next: SOLID Series
#begin Since I started this blog I have been writing about software process related topics. I talked about the bill's of rights, the role of the SCRUM Master and the technical practices that should be used when doing Agile development. It was mostly, just me,...