by Ruben Hamers | Apr 17, 2025 | Unity3D
#begin Unity Project Review As the single reader of this blog other than myself might know, I’m using Unity3D extensively in my career and at my current job.We are so called ‘enterprise partner’ with Unity which comes with a number of perks...
by Ruben Hamers | Mar 9, 2025 | Unity Pro
#begin In the last blog I’ve laid out some of the problems with Singletons in a Unity3D context. As I pointed out; I think the root cause of “Singletons, Singletons everywhere” is the fact that Unity does not provide a clear entry point to an...
by Ruben Hamers | Feb 16, 2025 | Unity Pro
#begin Unity3D is well known for its low barrier to entry. A total newby can get the infamous ‘Roll a Ball’ tutorial up and running within a few hours. All without much coding involved. Unity’s editor and component based architecture even seems to...
by Ruben Hamers | Apr 24, 2023 | Unity3D
#begin This blog is a straight up copy from an earlier blog I wrote for the Dephion Community blog. I’m not sure how long the community blog will be up so I’ll keep a copy around on my own blog. Enjoy! The Dephion WorldSpace UIDocument In...
by Ruben Hamers | Mar 16, 2022 | Clean Code, Reviews, Unity3D
#begin So here we are again in another entry of the Clean Code series. We have talked about why we need clean code, why it’s such an important concept to go by. We’ve talked about meaningful names. How you should name classes, variables and functions. We’ve also...
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