by Ruben Hamers | Apr 24, 2023 | Unity3D
#begin This blog is a straight up copy from an earlier blog I wrote for the Dephion Community blog. I’m not sure how long the community blog will be up so I’ll keep a copy around on my own blog. Enjoy! The Dephion WorldSpace UIDocument In...
by Ruben Hamers | Mar 16, 2022 | Clean Code, Reviews, Unity3D
#begin So here we are again in another entry of the Clean Code series. We have talked about why we need clean code, why it’s such an important concept to go by. We’ve talked about meaningful names. How you should name classes, variables and functions. We’ve also...
by Ruben Hamers | Jan 20, 2022 | Unity3D
#begin Sooo, as I promised in the previous blog I was going to post some more information about the podcast I am starting. In today’ s blog I’m going to post the entire transcript of the introduction episode. I recorded it a while ago and I’m...
by Ruben Hamers | Jan 3, 2022 | Clojure, Off-Topic, Unity3D
#begin Happy new year and the best wishes for 2022! I hope you have all enjoyed the holidays and spend some proper time with your families and friends. In this blog I would like to explore some interesting things that are on my agenda for 22. I’m setting up a couple...
by Ruben Hamers | May 25, 2021 | Unity3D
#begin On March 16 this year (2021) an old colleague of mine contacted me in regard to some questions he had concerning a build and deployment pipeline I once helped set up. He had some specific questions that had to do with a stage in the pipeline where we...
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